Technology and Social Behavior Speaker Series 2007-2008 Northwestern University

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Oct  4, 2007, 4:00pm
Edwin Hutchins, UCSD
The multimodal production of common ground understandings
Room 1-421, Frances Searle Building

Nov  8, 2007, 4:00pm
Paul Dourish, UC Irvine
The Accountability of Presence: Location Tracking beyond Privacy
Room 1-441, Frances Searle Building

Dec  7, 2007, 12:30pm
Marilyn Walker, University of Sheffield
Generating Language with Personality for Dialogue Systems
Frances Searle 2-407

Jan 10, 2008, 4:00pm
Steve Whittaker, University of Sheffield
Digital Memories: Do We Need Them?
Ford ITW

Feb  7, 2008, 4:00pm
Luis von Ahn, Carnegie Mellon University
Human Computation
Ford ITW

Feb 28, 2008, 12:00pm
Sara Kiesler, CMU
Collaborating with Robots: A Peek into the Future of Human Robot Interaction
Ford ITW

Apr 17, 2008, 4:00pm
Rosalind Picard, MIT
Emotional Intelligence Technology and Autism
Frances Searle 1-483

May 15, 2008, 4:00pm
Wendy Kellogg, IBM
Ten Years of Social Computing at IBM
Frances Searle 1-483

 


Wendy Kellogg
IBM

Ten Years of Social Computing at IBM

Abstract:
Social computing has emerged as a broad area of research in HCI and CSCW, encompassing systems that mediate social information across collectivities such as teams, communities, organizations, cohorts, populations, and markets. Such systems are likely to support and make visible social attributes such as identity, reputation, trust, accountability, presence, social roles, expertise, knowledge, and ownership. Social computing is transforming organizations and societies by creating a pervasive technical infrastructure that includes people, organizations, their relationships and activities as fundamental system components, enabling identity, behavior, social relationships, and experience to be used as resources. In this talk, I argue for a broad definition of social computing, selectively review emerging applications, and discuss current research within and beyond IBM that is driving and is driven by the emerging vision of social computing.